![]() Any golfer knows that while beginning players work to eliminate troublesome hook/slice shots, advanced players use the manipulation of those shots to their advantage. Check out our video below, titled "Mastery of the slice." Where the game is a bit of a pain in the ass, however, is in its hook/slice manipulation. It's a nice touch, and it makes Tiger Woods 08 feel like true golf. ![]() Along those same lines, swing speed is far more of a factor this year, as you'll need to master not only how well you time your shots, but how powerful the snap of your swing can deliver. Rather than having the player auto-swing once you begin to move (as found in the standard control in 07) this year's effort plays more like last year's "advanced" setting, having the club actually attempt to track you in a 1:1 manner. As another solid upgrade to last year's effort we're finding that swing tempo and power are factored into the equation far more. When you hit straight, Tiger Woods 08 knows it, and rewards you for it. For starters, the hook and slice manipulation has been changed for the better - at least a little bit - and you'll no longer worry about hitting straight shots only to have the ball rocket to the right in a gigantic slice, splashing into a pond or hitting "out of bounds" sections. ![]() Tiger Woods 08 uses better swing tracking, has more in-depth tutorials, and is an all-around better game of golf than it was last year, but it's still plagued with a few Wii-mote issues, and they really hurt the experience. After putting about three hours of solid play time into Tiger Woods 08 we've come to a very similar initial impression as we did with the last game it works, but it's not all there. ![]()
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